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By some estimates, the economy
of World of Warcraft is worth
$200 million, while Second Life's economy has
been recently valued
at $64 million. Everquest generates so much in
the way of economic value that its GDP has been
rated at
around $2600 per capita. Lots of that value
comes from real-life buying and selling of
virtual-life assets, like skills and items for
characters, or the characters themselves. Many
gaming aficionados make a modest living doing just
that -- the IRS has even opined on the subject, so
it must be worth something.
Wherever that
economy takes place, it won't be on eBay anymore.
Starting this week, eBay Inc. (NASDAQ:EBAY)
has been delisting
auctions for virtual property, in a move that
many say is a ploy to avoid legal battles with the
games' owners. They're using the IP excuse: the
auction site already has a policy in place that
sellers can't trade in a product unless he is "the
owner of the underlying intellectual property, or
authorized to distribute it by the intellectual
property owner." While game players may be in
possession of a certain skill, or have spent their
good money and countless hours to develop a
character, they don't "own" that in the legal
sense -- all the IP rests with the company which
created the game.
So auctions like this
and this
will soon be ended. Many game players don't seem
too concerned, though; as Eliah
Hecht says on WOW Insider, "all this will
probably do is stop individual users from selling
their accounts. Gold farmers, powerlevelers, and
other secondary industries have their own sites,
and presumably will not be hindered much by this."
I'd love to have seen eBay's cost-benefit analysis
on this one!
Blizzard
poster Kaone has recently given
out a warning on a current new variety of
in-game scam. Kaone posts:
This is a
warning regarding a current new variety of a
common scam. Recently players have been reporting
to Game Masters in-game mails which are imitating
the style of mail sent from an in-game NPC.
These mails are pretending to have a "reward"
attached to them. However, the mail is actually an
attempt to scam gold from the recipient through
the use of a wrapped COD item for a sum of gold.
This new variety of this scam is using titles and
text to imply that they originate from the Argent
Dawn. To further add to this illusion the name of
the sender is typically also related in some way
to Light’s Hope Chapel or the Argent
Dawn.
While Game Masters are working hard
to track down and action these scammers, one would
do well to stay clear of any such suspicious COD
in-game mail. As always, one should never accept a
COD mail where the item is wrapped so that you can
not see the item itself.
WoW Forum
member, Deadlykirs claims that this latest COD
scam is evolved from the "Symbol of Divinity"
Horde-only COD scam. That said, this latest scam
is "improved" as it is applicable to both
factions.
It is also worth nothing that
Harperri, another WoW Forum member claims that he/she
(you can never tell from their names nowadays) has
raised this issue before, but to no avail.
Harperri posts:
It's funny. I
raised this issue before, and was told rather
clearly that there was NOTHING WRONG WITH IT. In
this forum and by GMs.
Now a blue is
initiating a post to warn us of it?
Feh....
Regardless, you are now all
warned. Do not pay to see what's inside that
mysterious package that suddenly shows
up.
It seems that Korean
players have invented a custom auction system
that could greatly increase the importance of the
in game currency in World of Warcraft. Blizzard
has been very successful in limiting the usage of
gold by making best equipment in the game "Bind on
Pickup" which means that an item can't change
hands after it's been picked up by a player.
Usually these items are dropped by monsters which
require a large party of players to kill them. The
new Korean auction system enables players of a
party that killed a monster to bid on an valuable
item right on the spot before anyone picks it up.
Winning bid takes the item and the money is split
between the rest of the party.
The
interesting thing about all of this is how the
Blizzard restriced economy in World of Warcraft is
igniting a whole new breed of professional or
semi-professional online RPG players. These guys
aren't be like the typical chinese gold farmers
who work alone, killing certain type of a monster
12 hours a day. Insteads, they need to be a
skilled group of players who play well together
and have no problem clearing the most difficult
parts of the game even with a few paying
"tourists" onboard. Also, it's worth a mention
that these tourists often have to buy gold to pay
off the professionals who in turn sell the gold to
RMT companies for real world cash. This makes WoW
gold merely an intermediate for real world money
which is definitely what Blizzard does not want to
happen.
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